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Stealth and distraction can be used to avoid unnecessary conflict. As the in-game days progress, tougher and more aggressive variants begin to appear. While the game includes wildlife that can be hunted for food or will hunt the player, the main hazard is zombies, which are affected by the game's day/night cycle-during the day they are relatively slow-moving and easy targets that can only detect the player at relatively close ranges, but at night they become feral, which makes them move much faster and thus greatly increases their threat. The player can also gather and create materials-from nature and the remnants of human civilization-to construct these necessary items. Objects in the world degrade through use, so the player has to search for or make new tools as the game progresses. The game is voxel-based (similar in some aspects to Minecraft, but with smooth terrain), allowing for simple building and destruction of objects in a physics-simulated environment (for example, building a structure with no support such as pillars and walls can lead to its collapse). As a survival game, the player character is in constant need of water and food for sustenance, as well as being vulnerable to injury and illness.

The player can either spawn into a randomly generated world or the pre-set world of Navezgane, Arizona. The goal of 7 Days to Die is to survive as long as you can while fending off the elements and the hordes of zombies. The video with more explanation has since been removed by the developer. Though there is no real objective except surviving at this moment, the developers promised a dynamic storyline in the Kickstarter and stretch goals.

The player is a survivor of the war who must survive by finding shelter, food and water, as well as scavenging supplies to fend off the numerous zombies (hinted to be the consequence of nuclear fallout, a new strain of flu, or both) that populate Navezgane. The game's events take place during a nuclear attack in the Third World War, which destroyed an extremely large part of the world, except for some areas such as the fictional county of Navezgane, Arizona. It is also available on Xbox One via Game Pass, but still unknown if it will return on PlayStation 4.
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In late 2022, The Fun Pimps announced that the game will be re-released on consoles targeting Xbox Series X/S and PlayStation 5. Versions for the PlayStation 4 and Xbox One were released in 2016 through Telltale Publishing, but are no longer being developed.
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It was released through Early Access on Steam for Microsoft Windows and Mac OS X on December 13, 2013, and for Linux on November 22, 2014.

The CPU and RAM should be planned around the size of game world and the number of players. The requirements are more or less the same as other multiplayer games. Therefore, the values provided below are based on empirical values. There is no official information from the developers regarding the hardware requirements for hosting the “7 Days to Die” dedicated server software. You’ll also benefit from the provider’s excellent Internet connection, which is significantly stronger than connections available in private households.

Another option is to rent the hardware from a provider, which means you won’t have to worry about security measures and maintenance. This will enable you to offer a long term and stable gaming experience to users who have connected to the server.
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Players who are playing with four players or more should definitely consider the “7 Days to Die” dedicated server software and the dedicated hardware.
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As soon as you shut down your device or quit 7 Days to Die, the server will be offline for all players. Also, it is worth noting that the server only runs when you are running the session. However, this option is only recommended if you want to play the game with a group of people. This is advantageous as you don’t have to buy or rent additional hardware. These game sessions, which can be private or public, run directly on your device. “7 Days to Die” has a built-in feature for hosting multiplayer adventures over the Internet.
